Hi all, it's great day, finally I finish with "Junior Wheels" track series. Now, we will have updated Junior Wheels I - it have some track physics improvement. Add new animation, some new rally sign, I hope, it will help for better orientation. And, ofcourse, fix pacenotes...
Junior Wheels II - track actually is reverse version, but have start and finish in the position as Junior Wheels I. Any way, it's technical stage and it will help learn a lot different rally aspects, so these tracks is dedicated for newbie in RBR country.
Sorry guys, file packs is heavy, but inside you will have ready 10 different weather settings (including night!) and all types of road surfaces (9 road types)...
Big thanks Wally, for patiently and online shadows support.
I hope you like it and enjoy.
>>> JUNIOR WHEELS I download <<<>>> JUNIOR WHEELS II download <<<
PS: it's free, for all plugins, you can use, any parts, from this
project, but any modification is not allowed there. And if you like it,
don't forget support my creation...
Showing posts with label Junior Wheels. Show all posts
Showing posts with label Junior Wheels. Show all posts
Friday, September 25, 2015
Thursday, September 17, 2015
Junior Wheels No 12 - Junior Wheels II - beta
Hy, hy, hy. My works not stoped, but always when I try think, now it will be easy and took just few days, all my plan fail and take one or two weeks. Yep, that's can say about my Undva track challenge :). Yes I said, I need just small physics tweeks and all job will done, - nop, it's take 2 weeks, to solve this problem, but it's done. Thanks for my good friends Graziano and Vaclav for help and advice. Now, I have multiple physics on my tracks!. Undva need some performance test, may some changes, if it will bad, will see. But Junior Wheels II version is almost finish (need shadows) and can be tested as Beta version. So, take it, and I will waiting feedback. I hope your, guys and girls, like it! Bye
PS. By the way, Junior Wheels I will be updated to - change to right multiphysics, fixed pace notes and will add some new animation, too...
>>>Junior Wheels II b. DOWNLOAD<<<
PS. By the way, Junior Wheels I will be updated to - change to right multiphysics, fixed pace notes and will add some new animation, too...
>>>Junior Wheels II b. DOWNLOAD<<<
Friday, July 10, 2015
Junior Wheels No 11 - Kick of!
Yep, I think that I finish in much fast time, but... Any way, now it's time for test V1.0. It will free for all in all plugins.
I hope, you remember, this is not high quality track, but it's fun, so enjoy. I'm not happy with shadows result, but don't want, waste time, for that, anymore. Some textured places is not right... I write just main pace notes there, so you need used cool Pacenotes plugin and write your own, like in real rally...
Please, if found bug, leave your comment there in my blog and I will try fix that, in next version realize. At the the same time, I have plan, made reverse version, too.
>>>DOWNLOAD<<<
This is my last post in this month, now time for vacation, see you next month, bye
I hope, you remember, this is not high quality track, but it's fun, so enjoy. I'm not happy with shadows result, but don't want, waste time, for that, anymore. Some textured places is not right... I write just main pace notes there, so you need used cool Pacenotes plugin and write your own, like in real rally...
Please, if found bug, leave your comment there in my blog and I will try fix that, in next version realize. At the the same time, I have plan, made reverse version, too.
>>>DOWNLOAD<<<
This is my last post in this month, now time for vacation, see you next month, bye
Friday, July 3, 2015
Junior Weels No 10 - Soon!
Well, after long waiting, and a lot of trying to find solution for shadows, (I don't find what I want), next week, I will share this for all RBR community. As I say before this is not high quality track, I Made it as some modeling technique test, some works well some not, but for me, track looks interesting for driving, so why not drive for all. Road have all types of road surface, all weather settings, Just I still waiting last result from online shadows generating service. I hope result will comes good. If not I have some, not perfect, but it can to be...
It's all from me in this week, by
It's all from me in this week, by
Tuesday, May 5, 2015
Junior Wheels No9 - Shadows v0.1
After month waiting I have some normal shadows result. So far, I don't happy, but its working and its good news. Big step forward. Need some vertex shadow tweaks and it will ready for oficial realize..
Tuesday, April 14, 2015
Junior Wheels No8 - still work on
Well, well, well. So long I wait first shadows result, but it was not perfect. By the way, I had huge problem there. Online shadows generation, dont want work with my beta version. So, I need agin put all 3d objects in to fresh Wallaby project. Its take, two days work :(. Now I keep cross fingers, about my last version for shadows. It works without cameras and others movable objects and pace notes (all this I Must do again). In first shadows results, I have a lot shrunk errors, but now, I change sun position in to hard angle, and hope it will work like in Haguenau...
Last week, not waste my time and back to work on "Undva SS". Track now is extended twice, terrain is ready for texturing. Waiting monotonic but interesting job...
Last week, not waste my time and back to work on "Undva SS". Track now is extended twice, terrain is ready for texturing. Waiting monotonic but interesting job...
Friday, April 3, 2015
Junior Wheels No7 - Wrum wrum... East
It will as my Easter, present for all RBR community from Lithuania!
>>>DOWNLOAD<<< Seems time to first Beta version!
Its take much more time, from my previous things (work close to 2 motht on), but seems I did all what I want. Some things still not work as well (water and some surface physics), but now, is time finish, this time wasting method :D.
Yes, not all textures have higher resolution, but as I write early, this was my decision, as learning place. But I see, track I have very fun, so why not to drive for everyone there.
And now, is time to back, for my oldest projects. Don't forget support my motivation ;)
So far this is Beta version you can drive there but you dont get Finish time - its normal. When track will ready, will have shadows, different type of surface it will have final version for online Plugins...
PS. I finding peoples, who want work in one team? Work on the same track with few people, save about 30% time of all time on track, so if you have some experience in 3D modeling or in Wallaby you are welcome! My mail: rbr_lt_replays@yahoo.com
Thursday, March 26, 2015
Junior Wheels No6 - Last turn
Nothing important, just I, add last part, now finishing with all collision and track is close to finish.
Monday, March 16, 2015
Junior Wheels No5 - Vegetation
Ok, today I finish with all additional vegetation. So now, I'm will work on last part of additional road - slalom test place. Work not to much, I hope 2-3 weeks and all will done. Will see, how with free time.In future Later, I little bit will change drive line, it will more natural and close to real situation. I hope people like it...
Tuesday, March 10, 2015
Junior Wheels No4 - test no2
Actually nothing too much just planted trees, water and other small stuff...
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Friday, March 6, 2015
Junior Wheels No3 - firs on board!
As I promise, there is first Video onboard. Export process was hard. Was some problem with track loading. I must change scale. In first time, it was to small and road was crazy narrow and short, now all is ok. So I found all solution and all can to see result. Its really not perfect, but as I say before - this is testing place for all inovation in my track making process, so all inaccuracies, can to be... Now, we have 5 km long (with this road combination), yeah I'm really happy with this, finally have some new small track.
Folow link >>>
Folow link >>>
Monday, March 2, 2015
Junior Wheels No2 - content of last week
Hi everyone, today I will show small update in this test project. I make nice remapping on main road, need to do (the same) in addition part of them, but overall all looks good and makes me happy. Now I see, how I need do next my project in fast and easy way. If all go as I want may in this week I will do next road test, it will show what about performance there. This so far, little bit scared me, because I not place all vegetation which can place on and all others road equipment elements.
More screens inside
More screens inside
Monday, February 23, 2015
Xpoint to Junior Wheels
Hi all. This is few new screens from another stupid my track. I start this "SS" because want test few new modeling and texturing technique. So far, this just as test modeling polygon and in future, I think, it will as setup test stage, have a lot different type of jumps and bumps, different types of turns (plus, minus). And will have small inner plaza with braking test zone and 8 type small road - for "slalom" test. Location Australia, long about 3 km of gravel.
Stage so stupid and now will have final supid name - "Junior Wheels"
Stage so stupid and now will have final supid name - "Junior Wheels"
Wednesday, February 11, 2015
X point!
Hi all, today I must represent my next secret work, which I start in last week. As I say before - its for refresh my mind and found new ways speed up my creativity and workflow in Blender. So, this some "top secret" screens from my desktop. Let's call it Junior Wells. I'm no idea what is mean, but may, it will interesting for RBR community...
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