2014 m. rugsėjo 25 d., ketvirtadienis
Don't forget guys, support peoples, who makes tracks, cars, plugins, and others stuff. We all did this just because, we love this sim and we all need motivation everytime, one track or car required work on half of years (and more) if you want good quality. Sometime, enough good response and critics, but not silence in news. Or donation. Its not need big price, enough 3 Eu or something like this - its just little cup of coffee, but creators know, my work its not for him self and it always jump up our motivation, do something new do better and so on.
Thanks again and see you on Carvalho
2014 m. rugsėjo 19 d., penktadienis
Hello, as I promise, in this week, first version is will open for public. Yes its not final, because I still can't make shadows, service is to slow and I can have result, so at this time its without it.
Now about rules and license of this track. At this moment, it will allow just online mode, no more two times on each tournament. Until I will get 100 Eu donation. Yes its hear hard, but at this moment I have 80 Eu already, so left just 20 and it will allow drive offline to for all users...
I want to say big thanks to Sniper and all Poland RBR community for big support of me and of course Vaclav Šourek to. Thank you guys, you really raise my motivation.
All that money, I'm not leave for him self. I must to buy some tools in Blender market which speed up my workflow, and of course, I want support (with donation) Blender production for this superb and free stuff.
So, Track is allow in all plugins, just online mode, and no more twice run in one tournament! (until I will get total amount of 100 Eu donation..)
If owners of each plugins not allow by this rules, this stage not will allow run in this plugin at all...
Owner of all others plugin, please contact with me, with this mail for download link: firstname.lastname@example.orgI will replay for all, in monday...
Known track limitation: No shadow, M - Monday - only dry surface, O - Monday - dry, damp wet...
2014 m. rugsėjo 16 d., antradienis
First, it is one my favorite gravel tracks, made in BTB, not by me, but it's really cool stage. Also, I like "Undva" (Kytt), and of course "Rally Guanajuato Mexico 2012 SS - El Cubilete" (ChrisB) and few stages from Savo teams. At this time, I talk only about gravel stages, which leave big impression for me...
Ok, back to Carvalho, zaxxon BTB author of this track, allow me make conversion and I start on. But as always, when author in BTB dont think about conversion, he leave some mistakes - its blending option. Sad, but Wallaby don't support texture blending (native RBR tracks used texture blending, but we don't have original track exporter...) and all effect is losing in conversion process. As result I must texture again all ground meshes. Its long, slow and monotonous work. Now I used Google street view and have a lot new authentic details, so I change road mesh meter by meter, to get more real road details. I decided, if I every day do for some small part of this project, may after half of a year, we will see some first test, but it will brand new stage...
PS. By the way, Haguneu SSS - I'm finish all job on except, shadows generating. This service is to slow, I must wait few day for result and if its bad (as it before) send again files change preferences and wait again. So I hope, in this week, make realize for all plugins without shadows - version 1.0.0. And after I will have good shadows result and give feedback about bugs update version... So stay tuned.
2014 m. rugsėjo 5 d., penktadienis
2014 m. rugsėjo 1 d., pirmadienis
finally, I found solution with multiple physic. Problem was - I used few different objects in one X file, for main collision. When I join it - problem is gone! Now, I close, as newer for finish with this project, just need finish with shadows generation. Yes, it's take a lot time for find right setup I know, but it just for waiting, I hope don't require do, any new changes there :)