Hi, today I want little talk about new update on Fernet Branco stage. Main changes: I add new particles system produced from Martinez (all works from this man you can find here). It's nice , because before, we don't have way how express water splash. Thank you man.
By the way, if someone, have problem with low FPS, after this last update, need to make this procedure: copy "PS_USA" (located in RBR/map folder) and just rename it as "PS_Poland" and you will have Fernet Branca v1.1, you can run track on plugin page, but without water splashes...
Showing posts with label Fernet Branca. Show all posts
Showing posts with label Fernet Branca. Show all posts
Thursday, April 28, 2016
Friday, February 12, 2016
Fernet Branca No 11 - Oficial start - update
Hi all, top news in this week - I'm finish first Fernet Branca version. I have all, what I want there. Some bug was fixed and some nice things added, so I hope you like it. Take free for noncommercial use in all RBR plugins. No modification is allowed...
New fixes:
Any bug report please write there, I can much faster find and fix it...
>>>DOWNLOAD<<<
New fixes:
- Add full pace note list (keep in mine, I used different pace note system, so in yours may look incorrect, need to change by it self)
- Fix Splash screen picture
- Add one banner
- Add, spectator wall, for prevent illegal deep cutting...
- Change particles colour (to USA)
Any bug report please write there, I can much faster find and fix it...
>>>DOWNLOAD<<<
Friday, January 29, 2016
Fernet Branca No 10 - Boom, Beta kick off
Hi, today great day for all RBR fans. I finished my first beta of Fernet Branca stage. Yes its will free for everyone to enjoy and I was your feedback there. Bugs report and some others thinks, please write there.
This is not fully realistic stage, I must adapt it for game, prevent cutting and others bla lba bla. And height data not always perfect. I'm work, just what I can to see, from onboard action, so its very subjective track, but I hope you, any way, like it.
In zone, between tracks, you always will find "invisible spectator collision" - it will help prevent illegal cutting. So, you must to be accurate on road when driving and avoid deep offroad on this track. For the same reason in closer areas I must to be add Hard metal barriers, in real stage, these objects you don't found.
Also, I did just main pacenotes there, only for first circle. With Pacenote plugin, you must it write by himself and you will have perfect driving performance on this SSS
Bye
>>>DOWNLOAD<<<
Friday, January 15, 2016
Fernet Branca No 9 - Cameras and dust...
Yep, works going to finish line. All what I want to do, for first test, I did. So, if in monday, I will receive some good shadows result, next week track will open for public.
All my thoughts, there is done, track physics, cameras, small animation, collision. After shadows I will prepare few different road surfaces: as damp, wet and so on. And of course - weather settings, just will need to adapt for shadows. Ok, thats all in this week, see you, bye.
All my thoughts, there is done, track physics, cameras, small animation, collision. After shadows I will prepare few different road surfaces: as damp, wet and so on. And of course - weather settings, just will need to adapt for shadows. Ok, thats all in this week, see you, bye.
Friday, January 8, 2016
Fernet Branca No 8 - Ticket sale is open!
Seems, project close to finish. I hope you like it. If want to support my creation, I will will grateful.
BR
RallyG
Thursday, December 17, 2015
Fernet Branca No6 - dropped seeds
Hi everyone, it's my progress before christmas. In this time I have experience with vegetation, actually it's just trees. Because in this place Argentina, I have complicated and specific trees configuration, and no chance to get reference instantly. I decided make it by my self, and you know, result is not bad. I make my first low poly full 3D tree models. Now I have 7 or 8 difference of them... All looks pretty good, so I try not lose a lot time, with more different variation and can move forward. Need to place, right all tree and tree walls, next will bush and grass. And after that last phase, will models from rally equipments and so on.
Feel, in game, very well and FPS still is high, so I'm go forward...
That's all now, see you next time - PEACE
Friday, December 4, 2015
Fernet Branca No5 - Ground is done!
Hi all, after few weeks I have little more progress on my Fernet stage. I think, that finish, with all ground mesh texturing process. Now, fixing few bugs (some texture distort in places and in one place, RBR crash, seems somewhere mesh is incorrect, need to find it...) and go to next phase - vegetation. I hope do it fast as possible, and used for this some my old trees models and from original RBR stages too. That's it, see you next time...


Wednesday, November 11, 2015
Fernet Branca No4 - and all other
Hi everyone! Some update, from this week. After hot last of days, now I can feel much better. I don't have more free time, so far, but all works not stopped. And as always, to one project, connect another one and so on and so on. On Fernet, I finish with modeling elevation mesh, start with ground texturing, and add some road objects. All vegetation still waiting time for my attention...
Now, my friend Konrad from Poland, ask me, for help on Magnolia SSS. Finish unfinished areas and make ready for export. Will see how much time I will have and there you can see some update, from me, on this road...
PS. Some track have updates and is ready for plugin (Karowa, Junnior Wheels and Undva) I already speak with Koral and all updates will come, at the same time and will allow on plugin, after Undva donation will finish. It possible to do now, but if Undva will have free for offline license, he must again, do all job again. Its not good, so we still waiting.
This all, at this time, from me, and see you next week, take care himself...
Now, my friend Konrad from Poland, ask me, for help on Magnolia SSS. Finish unfinished areas and make ready for export. Will see how much time I will have and there you can see some update, from me, on this road...
PS. Some track have updates and is ready for plugin (Karowa, Junnior Wheels and Undva) I already speak with Koral and all updates will come, at the same time and will allow on plugin, after Undva donation will finish. It possible to do now, but if Undva will have free for offline license, he must again, do all job again. Its not good, so we still waiting.
This all, at this time, from me, and see you next week, take care himself...
Tuesday, November 3, 2015
Fernet Branca No3 - I see the land!
Hello, hello, hello, it was hot last my week. Not a lot is done, I still try fix track geometry. Some part was changed and fix few wrong corners. Job is slow, because I try to be very accurate there. But, I don't have good and precise elevation data from this location. Only few onboard video is what helping me. Now, I will fix few corners, no a lot and go to next phase - ground texturing works...
Thats all news in this week, see you next time...
Thats all news in this week, see you next time...
Thursday, October 22, 2015
Fernet Branca No2 - with small steps forward
Hi. In this week, I have not a lot news, because, few last work for finish first "Undva" online version. I hope, a lot of you already test it or do it soon. At the same time, work on Karowa v1.3. I want to realize version without cutingcheck system. So, I must to add additional barriers and spectators collision for prevent illegal cuting or driving direction on this stage. I finish with it to. And last, I'm finish with night settings for native RBR tracks (Finland, GR, Japan, France and USA. In Austrailia its now work properly). I add missed weather settings for Fallingstone II (it was lost in conversion process, so now it gave it.).
Back to Argentina, there I don't have a big progress. So far, work with terrain relief. Little bit, cover with texture main road mesh, but a lot of jobs still waiting.
This all, see you next time, by...
Back to Argentina, there I don't have a big progress. So far, work with terrain relief. Little bit, cover with texture main road mesh, but a lot of jobs still waiting.
This all, see you next time, by...
Wednesday, September 30, 2015
X point 01 - what it must to be?
Well, well, well. Main news, in this week, I start new project, which must to help me find best, fast and easy way to create new track. Yes, I try it, with Junior Wheels, but it was not all what I want. Try number "Two", it is here. :D Yes, Cravalho I not forgotten, I return back when I will ready with better knowledge base and hope finish it much faster.
Ok back to X point 01 - it's not real name, heh, I just kidding and want make surprize. I found this really accidentally - nice and technical interesting stage. When follow WRC+ onboard action. Wou, it's realy fun, 6 km of gravel. And yes, it's again "Super Special Stage", but I can't stop doing these stages :D. So, now I declare the contest: guess location of this SSS and what is name of it? First right answered, will get test files...
Ok back to X point 01 - it's not real name, heh, I just kidding and want make surprize. I found this really accidentally - nice and technical interesting stage. When follow WRC+ onboard action. Wou, it's realy fun, 6 km of gravel. And yes, it's again "Super Special Stage", but I can't stop doing these stages :D. So, now I declare the contest: guess location of this SSS and what is name of it? First right answered, will get test files...
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