Hi, today I want little talk about new update on Fernet Branco stage. Main changes: I add new particles system produced from Martinez (all works from this man you can find here). It's nice , because before, we don't have way how express water splash. Thank you man.
By the way, if someone, have problem with low FPS, after this last update, need to make this procedure: copy "PS_USA" (located in RBR/map folder) and just rename it as "PS_Poland" and you will have Fernet Branca v1.1, you can run track on plugin page, but without water splashes...
Thursday, April 28, 2016
Tuesday, April 12, 2016
Tutorial - Racing track modelling tips - Part 1 - modelling ground mesh (update)
This my new tutorial sewries is dedicated to show how easy and fast you can make own tracks for gaming. Here you will find main tips which you can use your project.
I hope, this will interesting, because I will try create new track from scratch and you will see all steps and aspects. There is not final rule, how to do, you must always find fast way, because 3D programs is very flexible and have a lot of ways how do the same thing...
Also, I recommend read those my old posts, by this theme:
I hope, this will interesting, because I will try create new track from scratch and you will see all steps and aspects. There is not final rule, how to do, you must always find fast way, because 3D programs is very flexible and have a lot of ways how do the same thing...
Also, I recommend read those my old posts, by this theme:
Friday, February 26, 2016
Undva No15 - Reverse version - Taste time
Hi all. Now it's time to taste my last finished project - Undva reverse v1.0. As I promise before, now this nice virtual rally stage have reverse version. It's the same entertaining as previous, so all RBR community can used it for free in all plugins. All can used all textures models and others stuff from here (for non commercial used only!!!), but no any modification is allowed!
So, at this time, I made and share 10 new track for RBR community, here over 45 km virtuals road for fighting. I hope you like it, have patience and support for my updates. Which, times to times, coming on to old my projects. I always try do my best and fix all problems which was found here...
Ok, there Download links:
UNDVA REVERSE v1.0 (Pace notes by Neo)
UNDVA I v1.2
Undva v1.2 update log:
So, at this time, I made and share 10 new track for RBR community, here over 45 km virtuals road for fighting. I hope you like it, have patience and support for my updates. Which, times to times, coming on to old my projects. I always try do my best and fix all problems which was found here...
Ok, there Download links:
UNDVA REVERSE v1.0 (Pace notes by Neo)
UNDVA I v1.2
- Update and fix hard collision mesh, some tree don't catch car when it hit him.
- Add new drones models
Friday, February 19, 2016
Carvalho de Rei update No 8 - Back on track
Hi all. This week I don't have a lot time for my hobby creation ,but I open and little bit update my old project - Carvalho de Rei. Yes guys, I'm back on this, but A found huge problem here! My previos texturing was terrible and what is sad, I already remapped over 5 km (full length over 8 km). Yes, after my previos stages, as Haguenau, Karowa, Junior Wheels, Undva and Fernet Branca, it's looks, like doing from child. Any way, I'm hope, will have more patience and will do new remapping here..
RB
RallyG
RB
RallyG
Friday, February 12, 2016
Fernet Branca No 11 - Oficial start - update
Hi all, top news in this week - I'm finish first Fernet Branca version. I have all, what I want there. Some bug was fixed and some nice things added, so I hope you like it. Take free for noncommercial use in all RBR plugins. No modification is allowed...
New fixes:
Any bug report please write there, I can much faster find and fix it...
>>>DOWNLOAD<<<
New fixes:
- Add full pace note list (keep in mine, I used different pace note system, so in yours may look incorrect, need to change by it self)
- Fix Splash screen picture
- Add one banner
- Add, spectator wall, for prevent illegal deep cutting...
- Change particles colour (to USA)
Any bug report please write there, I can much faster find and fix it...
>>>DOWNLOAD<<<
Tuesday, February 2, 2016
Undva No14 - Reverse version 1,0 is in produce
A lot off news in this week :). As I promise, I go to work with Undva reverse version, actually its done, just need to resave nice shadows result and I need pace notes for this SS, so if someone want to do it will be nice ( I mean original pacenote format).
Whats is done there: I need change spectators position, adapt it to car camera view, animation activation data fix. Also was changed start-finish location and position of equipment. And of course, rally sign. Finally, new replay cameras, pace notes still required.
Thats all at this time, see you
Monday, February 1, 2016
Karowa 2009 v1.4
Again this track need mine attention. Sad that a long time I don't have any bug report there, from this track and I can't much faster repair this. Any way, I make this new update and I hope, now all works fine.
Why so much update on this track - actually it was my first converted track with Wallaby, so I did a lot small mistakes, there, I and I need to fix it time to time...
Recommend full uninstall previous version
Seems I again leave the same mistake (in Pacenotes) About first barrel need to drive from right harpin (not from left) Sorry seems I have to much works and always, something run away... You can easy change it in yours pace notes by itself (with Pacenote plugin)
DOWNLOAD v1.4
Friday, January 29, 2016
Fernet Branca No 10 - Boom, Beta kick off
Hi, today great day for all RBR fans. I finished my first beta of Fernet Branca stage. Yes its will free for everyone to enjoy and I was your feedback there. Bugs report and some others thinks, please write there.
This is not fully realistic stage, I must adapt it for game, prevent cutting and others bla lba bla. And height data not always perfect. I'm work, just what I can to see, from onboard action, so its very subjective track, but I hope you, any way, like it.
In zone, between tracks, you always will find "invisible spectator collision" - it will help prevent illegal cutting. So, you must to be accurate on road when driving and avoid deep offroad on this track. For the same reason in closer areas I must to be add Hard metal barriers, in real stage, these objects you don't found.
Also, I did just main pacenotes there, only for first circle. With Pacenote plugin, you must it write by himself and you will have perfect driving performance on this SSS
Bye
>>>DOWNLOAD<<<
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