Friday, January 29, 2016

Fernet Branca No 10 - Boom, Beta kick off


Hi, today great day for all RBR fans. I finished my first beta of Fernet Branca stage. Yes its will free for everyone to enjoy and I was your feedback there. Bugs report and some others thinks, please write there.

This is not fully realistic stage, I must adapt it for game, prevent cutting and others bla lba bla. And height data not always perfect. I'm work, just what I can to see, from onboard action, so its very subjective track, but I hope you, any way, like it.
In zone, between tracks, you always will find "invisible spectator collision" - it will help prevent illegal cutting. So, you must to be accurate on road when driving and avoid deep offroad on this track. For the same reason in closer areas I must to be add Hard metal barriers, in real stage, these objects you don't found.
Also, I did just main pacenotes there, only for first circle. With Pacenote plugin, you must it write by himself and you will have perfect driving performance on this SSS
Bye

>>>DOWNLOAD<<<

Friday, January 22, 2016

Banner of 2016

Hi all I want represent my last job, it is new banner for our rally page: www.rbr-lt.com. It's dedicated for new Open RBR-LT WRC and LRČ season of 2016 year. So, I hope you enjoy, and like my job and our tournament. We over 11 years on line!
See you on stage, bye

PS. Made in Blender, render with Cycles - 1000 samples, took 2 hours 30 minutes

Friday, January 15, 2016

Fernet Branca No 9 - Cameras and dust...

Yep, works going to finish line. All what I want to do, for first test, I did. So, if in monday, I will receive some good shadows result, next week track will open for public.
All my thoughts, there is done, track physics, cameras, small animation, collision. After shadows I will prepare few different road surfaces: as damp, wet and so on. And of course - weather settings, just will need to adapt for shadows. Ok, thats all in this week, see you, bye.

Friday, January 8, 2016

Fernet Branca No 8 - Ticket sale is open!

Well, well, well. As you can see, in topic name, I finish with adding 2D spectators on this stage. Now, I don't feel there alone :) Also, I have a lot, support cars and other nice rally stuff. Little change in some road part and now he is more informative for drivers. Now you can, just from road surface decide how difficult corners is waiting you. Close to reality. I happy, so far performance is good, no lag. But, I need, add my last 3D marshals and photographers. Will see, how it is. After that just some muveable objects need to place and project will ready for first tests
Seems, project close to finish. I hope you like it. If want to support my creation, I will will grateful.
BR
RallyG


 

Monday, December 28, 2015

Good News - Update


Hi everybody, I must to announce good news for all RBR community.
First to first, I already re save 100 Undva donation amount. Thanks to Raúl, for last step.
What its mean: Now, Undva will for free in offline usage in all plugins and for all RBR users. All can usage all models or textures for non commercial usage too. No any changes, is allowed in Undva track, without mine permission. Soon I will share last Undva version with some bug fix and I will start work on reverse version too.

Next point is Karowa SSS, its have update to, now will posible make small cut, without big time penalty and some hard collision on bridge.

And finally, I will add missed wooden poles in Junior Wheels I - it was my mistake and track bug, too.
Cheers

Karowa v1.3 DOWNLOAD
Junior Wheels I v1.2 DOWNLOAD
Undva I v1.1 DOWNLOAD

Wednesday, December 23, 2015

Happy Cristmas!

Happy Christmas boys and girls, I wish you all good luck what you can imagine. I hope we can collaborate together and have a nice time. Be happy - peace!

Thursday, December 17, 2015

Fernet Branca No6 - dropped seeds


 Hi everyone, it's my progress before christmas. In this time I have experience with vegetation, actually it's just trees. Because in this place Argentina, I have complicated and specific trees configuration, and no chance to get reference instantly. I decided make it by my self, and you know, result is not bad. I make my first low poly full 3D tree models. Now I have 7 or 8 difference of them... All looks pretty good, so I try not lose a lot time, with more different variation and can move forward. Need to place, right all tree and tree walls, next will bush and grass. And after that last phase, will models from rally equipments and so on.
 Feel, in game, very well and FPS still is high, so I'm go forward...
That's all now, see you next time - PEACE


Friday, December 4, 2015

Fernet Branca No5 - Ground is done!


Hi all, after few weeks I have little more progress on my Fernet stage. I think, that finish, with all ground mesh texturing process. Now, fixing few bugs (some texture distort in places and in one place, RBR crash, seems somewhere mesh is incorrect, need to find it...) and go to next phase - vegetation. I hope do it fast as possible, and used for this some my old trees models and from original RBR stages too. That's it, see you next time...