Monday, October 27, 2014

Undva - No2 - On road

Hi everyone, today I'm happy to show first km on this stage, so all now can to know how it will finally look in game. So I hope you like it...

Friday, October 17, 2014

Something new on desktop

 Hi everyone, today I want represent my new project. Now officially, I have support from Kytt (author BTB version) and start work on Undva! Have close to 1 km remapped terrain, and all vegetation is in place. So, I hope, this precess not to take much time.In future I have paln make it longer, may up to 10 km, but will see in future...

What's about Carvalho, don't care, work not stops on it. I try, every day, do for some small pieces on it. But I all time must keep my motivation, so fresh works let me stay on work...

And this video from BTB version, so I hope this like and others RBR fans:


Friday, October 10, 2014

Whats going on?!

Hello, are you miss me? :) I was so quit, was little busy. Now I start work on new project at the same time with Carvalho. By the way, actually now work in Carvalho de rei village zone. Its hard places, because need make it again. Because in original BTB version seems Cisco don't have street view, so tis was incorrect. Now I change it as in real. Done is about 5 km from all 8.5 km length...

Now lets talk about new project, so far, it will incognito wip, I don't have permission from creator, but I hope it will. Once, what I can to say - its 5km long gravel stage, narrow, but with big speed on it. Why its fun, because I had chance of real test, with my own Subaru Impreza and this road leave very big impression for me. I drive over 120 km on gravel with big comfort the same like on tarmac... Track is well done in BTB so it not to be shame see this in native rbr format...
At the same time I have conversation with Savo team, for another stage 11km VEHKALAHTI , it will fine, but they guys so slow. I want look in this BTB project for possibility convert, so far Im not sure, will see.
Ok, enough in this time, see you later, by...

Thursday, September 25, 2014

HAGUENAU v1.0.0 - now free for offline


Hi everyone, today good news for all as - Haguenau give 105 eu donation amount and from now, its free for offline in ALL plugins, so administrators can change this rules in plugins properties. I against, want to say thanks, for all peoples who support me and my creation. This is Poland RBR community and especially Sniper, Vaclav Šourek, Jonas Firavičius, Angel Cobas Lopez and all others. So, their peoples did as we want to name as: RBR rally spirit!

>>>DOWNLOAD <<<

Don't forget guys, support peoples, who makes tracks, cars, plugins, and others stuff. We all did this just because, we love this sim and we all need motivation everytime, one track or car required work on half of years (and more) if you want good quality. Sometime, enough  good response and critics, but not silence in news. Or donation. Its not need big price, enough 3 Eu or something like this - its just little cup of coffee, but creators know, my work its not for him self and it always jump up our motivation, do something new do better and so on.
Thanks again and see you on Carvalho

Friday, September 19, 2014

HAGUENAU SSS - v1.0.0


Hello, as I promise, in this week, first version is will open for public. Yes its not final, because I still can't make shadows, service is to slow and I can have result, so at this time its without it.
Now about rules and license of this track. At this moment, it will allow just online mode, no more two times on each tournament. Until I will get 100 Eu donation. Yes its hear hard, but at this moment I have 80 Eu already, so left just 20 and it will allow drive offline to for all users...
I want to say big thanks to Sniper and all Poland RBR community for big support of me and of course Vaclav Šourek to. Thank you guys, you really raise my motivation.
All that money, I'm not leave for him self. I must to buy some tools in Blender market which speed up my workflow, and of course, I want support (with donation) Blender production for this superb and free stuff.

So, Track is allow in all plugins, just online mode, and no more twice run in one tournament! (until I will get total amount of 100 Eu donation..)
If owners of each plugins not allow by this rules, this stage not will allow run in this plugin at all...

Owner of all others plugin, please contact with me, with this mail for download link: rbr_lt_replays@yahoo.comI will replay for all, in monday...

Known track limitation: No shadow, M - Monday - only dry surface, O - Monday - dry, damp wet...

Tuesday, September 16, 2014

Carvalho de rei update No 7 - Why all so slow?

Hi every one! Today, I don't have a lot news, but want little bit talk about Carvalho track conversion. Actually, why work is going slow, what I doing on and so on...
First, it is one my favorite gravel tracks, made in BTB, not by me, but it's really cool stage. Also, I like "Undva" (Kytt), and of course "Rally Guanajuato Mexico 2012 SS - El Cubilete" (ChrisB) and few stages from Savo teams. At this time, I talk only about gravel stages, which leave big impression for me...
Ok, back to Carvalho, zaxxon BTB author of this track, allow me make conversion and I start on. But as always, when author in BTB dont think about conversion, he leave some mistakes - its blending option. Sad, but Wallaby don't support texture blending (native RBR tracks used texture blending, but we don't have original track exporter...) and all effect is losing in conversion process. As result I must texture again all ground meshes. Its long, slow and monotonous work. Now I used Google street view and have a lot new authentic details, so I change road mesh meter by meter, to get more real road details. I decided, if I every day do for some small part of this project, may after half of a year, we will see some first test, but it will brand new stage...

PS. By the way, Haguneu SSS - I'm finish all job on except, shadows generating. This service is to slow, I must wait few day for result and if its bad (as it before) send again files change preferences and wait again. So I hope, in this week, make realize for all plugins without shadows - version 1.0.0. And after I will have good shadows result and give feedback about bugs update version... So stay tuned.

Friday, September 5, 2014

Carvalho de rei update No 6 - Back on track

Hi every one, I'm back :) Haguenau project goes to finish (now try find shadows settings, but so far without lucky) and now I have little bit free time. So, Carvalho on my desktop. Its long, very long, track, for me and work is monotonic and slow. I did some mistake on my main track texture and now must to "pay" my time on this :)

Monday, September 1, 2014

Haguenau - breaking walls

Today - finally, I found solution with multiple physic. Problem was - I used few different objects in one X file, for main collision. When I join it - problem is gone! Now, I close, as newer for finish with this project, just need finish with shadows generation. Yes, it's take a lot time for find right setup I know, but it just for waiting, I hope don't require do, any new changes there :)