Thursday, July 7, 2016
Carvalho de Rei No 11 - First look - FPS test
Monday, June 27, 2016
Zaraso Salos Trekas No4 - Kick off v1.0
Hi, all after long time waiting proper shadows, I'm finished with this project. So now, I share it with whole RBR community - of course for free.
I dedicate this track, for my annoying friends, who all time crying from my early tracks. Which was too narow, too dangerous, too serious... So, you have enough wide road, with few turns. Now, I hope, you are happy :D I'm joking ;)
As I wite in decription track is:
Free for noncommercial use, also all textures and models or parts from this stage, too.
Modification is not allowed on this SSS!
DOWNLOAD Zaraso Salos Trekas, 2 laps
DOWNLOAD Zaraso Salos Trekas, 5 laps
I dedicate this track, for my annoying friends, who all time crying from my early tracks. Which was too narow, too dangerous, too serious... So, you have enough wide road, with few turns. Now, I hope, you are happy :D I'm joking ;)
As I wite in decription track is:
Free for noncommercial use, also all textures and models or parts from this stage, too.
Modification is not allowed on this SSS!
DOWNLOAD Zaraso Salos Trekas, 2 laps
DOWNLOAD Zaraso Salos Trekas, 5 laps
Thursday, June 9, 2016
Carvalho de Rei No 10 - Genesis
Hi again,
So many news in this week. Seems, it was productive for me...
Ok back on track - Carvalho! Finally, I finish with all ground remesh and re texturing process, here. So many job I did: Add a lot of changes on to orginal mesh from Zaxxon. At this time, I have google street view and I can make right correction.
Add lot of new additional roads, like in real location.
Add authentic buildings from this location too.
Also, I little bit extend track and now it have 8,4 km long. Not very long, but very interesting and technical for driving.
Seems Zaxxon (author of orginal BTB version) was very concessions and did road wide, but real road is much narrow and dagerous (what I really like :P )...
So, guys and girls, I hope you like it, see you, bye
So many news in this week. Seems, it was productive for me...
Ok back on track - Carvalho! Finally, I finish with all ground remesh and re texturing process, here. So many job I did: Add a lot of changes on to orginal mesh from Zaxxon. At this time, I have google street view and I can make right correction.
Add lot of new additional roads, like in real location.
Add authentic buildings from this location too.
Also, I little bit extend track and now it have 8,4 km long. Not very long, but very interesting and technical for driving.
Seems Zaxxon (author of orginal BTB version) was very concessions and did road wide, but real road is much narrow and dagerous (what I really like :P )...
So, guys and girls, I hope you like it, see you, bye
Wednesday, June 8, 2016
Zaraso Salos Trekas No3 - I see the finish!
Hi all, main new in this week: Zaraso Sala is finished. Seems all works fine. I have nice shadows result from Wally. Again, my frends-testers, says that have normal FPS here. So if, in this week, I will resave final shadows result for rainy weather settings, track will open and share for whole RBR community.
As always, free for commercial usage, and without any limitation to use objects textures in others projects.
Now about track. Actually i did two version of it. One is like original (real) Super Special Stage from our Lithuania Rally championship - its have just 2-o laps (2 km). Quit short track dedicated just for spectators. But I think for drivers its not very interesting, so I did extended version and you can run 5 laps (5 km) also.
All now, see you nex time, bye
Friday, May 20, 2016
Tutorial - Racing track modelling tips - Part 3 - Objects
3D advice.
First problem what you find is how to get correct object scale. So, here I show few basic objects scale, what you must keep in mind:
- Typical human height is about 1.70 - 1.80 meters.
- One house floor up to 3 meter.
- Usually one building floor have about 3 meter. First floor, also usually have 4 m, if you have living house with a lot of flors.
- Street lights pole 10-12 m.
- Small tree 5-10 m. Big tree for 20 to 30 meters.
- One road side have 3-4m wide. So, two sides have 6-8m.
- Road sign have 3m height. And Information face have 0.70 m wide.
- Street lights pole have height from 10 to 12 meters.
- Light Cars - approximately 3 meter long, 1.5 m height and 2 m wide.
- Young - 5, 7 meters
- Trees 20 years old - 10 - 15 meters
- Old big tree, forest - 20 - 30 meters.
Friday, May 13, 2016
Zaraso Salos Trekas No2 - Entry is open
Well, now I close to finish, this new my track, dedicated for my tutorial. Actually is waiting not to much, need some small additional things from Wallaby and it will ready for publicly testing.So all this week. By the way, I hope, next week finish last part of my tutorial series, too...
Tuesday, May 3, 2016
Zaraso Salos trekas I - No1 - First jump, test
This track is dedicated for my young friend - Ignas. He was started modeling this track, but stopped. So, I want to show how an easy you can create small track if you have enough of passion...
Tutorial - Racing track modelling tips - Part 2 - Ground mesh, texturing process
Well, in these video (below), you can find my main tips, how I'm covering with textures on ground mesh.
There I use:
Blender - as main 3D software
Photoshop - as textures prepare software (but you can use any freeware software program as Gimp or Krita)
Blenders addons:
UV Tool - http://blenderaddonlist.blogspot.lt/2...
Pgotoshop plugin:
DDS plugin https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop
There I use:
Blender - as main 3D software
Photoshop - as textures prepare software (but you can use any freeware software program as Gimp or Krita)
Blenders addons:
UV Align\Distribute - http://www.blenderartists.org/forum/s...
UV Square - https://github.com/Radivarig/UvSquaresUV Tool - http://blenderaddonlist.blogspot.lt/2...
Pgotoshop plugin:
DDS plugin https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop
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