Thursday, June 9, 2016

Carvalho de Rei No 10 - Genesis

Hi again,
So many news in this week. Seems, it was productive for me...


Ok back on track - Carvalho! Finally, I finish with all ground remesh and re texturing process, here. So many job I did: Add a lot of changes on to orginal mesh from Zaxxon. At this time, I have google street view and I can make right correction.
Add lot of new additional roads, like in real location.
Add authentic buildings from this location too.
Also, I little bit extend track and now it have 8,4 km long. Not very long, but very interesting and technical for driving.
Seems Zaxxon (author of orginal BTB version) was very concessions and did road wide, but real road is much narrow and dagerous (what I really like :P )...
So, guys and girls, I hope you like it, see you, bye

Wednesday, June 8, 2016

Zaraso Salos Trekas No3 - I see the finish!


Hi all, main new in this week: Zaraso Sala is finished. Seems all works fine. I have nice shadows result from Wally. Again, my frends-testers, says that have normal FPS here. So if, in this week, I will resave final shadows result for rainy weather settings, track will open and share for whole RBR community.

As always, free for commercial usage, and without any limitation to use objects textures in others projects.

Now about track. Actually i did two version of it. One is like original (real) Super Special Stage from our Lithuania Rally championship - its have just 2-o laps (2 km). Quit short track dedicated just for spectators. But I think for drivers its not very interesting, so I did extended version and you can run 5 laps (5 km) also.

All now, see you nex time, bye

Friday, May 20, 2016

Tutorial - Racing track modelling tips - Part 3 - Objects

 3D advice.


First problem what you find is how to get correct object scale. So, here I show few basic objects scale, what you must keep in mind:
  • Typical human height is about 1.70 - 1.80 meters. 
  • One house floor up to 3 meter. 
  • Usually one building floor have about 3 meter. First floor, also usually have 4 m, if you have living house with a lot of flors. 
  • Street lights pole 10-12 m. 
  • Small tree 5-10 m. Big tree for 20 to 30 meters.
  • One road side have 3-4m wide. So, two sides have 6-8m. 
  • Road sign have 3m height. And Information face have 0.70 m wide. 
  • Street lights pole have height from 10 to 12 meters.
  • Light Cars - approximately 3 meter long, 1.5 m height and 2 m wide. 
Trees, depending from geographic location:
  • Young - 5, 7 meters  
  • Trees 20 years old - 10 -  15 meters  
  • Old big tree, forest - 20 - 30 meters. 

Friday, May 13, 2016

Zaraso Salos Trekas No2 - Entry is open

Well, now I close to finish, this new my track, dedicated for my tutorial. Actually is waiting not to much, need some small additional things from Wallaby and it will ready for publicly testing.So all this week. By the way, I hope, next week finish last part of my tutorial series, too...

Tuesday, May 3, 2016

Zaraso Salos trekas I - No1 - First jump, test

Well, when I did my previous SSS - "Fernet Branca", I say himself - It will my last Super Special Stage - seems not.  :D
This track is dedicated for my young friend - Ignas. He was started modeling this track, but stopped. So, I want to show how an easy you can create small track if you have enough of passion...

Tutorial - Racing track modelling tips - Part 2 - Ground mesh, texturing process

Well, in these video (below), you can find my main tips, how I'm covering with textures on ground mesh.

There I use:
Blender - as main 3D software
Photoshop - as textures prepare software (but you can use any freeware software program as Gimp or Krita)

Blenders addons:

UV Square - https://github.com/Radivarig/UvSquares
UV Tool - http://blenderaddonlist.blogspot.lt/2...
Pgotoshop plugin:
DDS plugin https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop


Thursday, April 28, 2016

Fernet Branca No 12 - v1.2 - Water splash particles

Hi, today I want little talk about new update on Fernet Branco stage. Main changes: I add new particles system produced from Martinez (all works from this man you can find here). It's nice , because before, we don't have way how express water splash. Thank you man.
By the way, if someone, have problem with low FPS, after this last update, need to make this procedure: copy "PS_USA" (located in RBR/map folder) and just rename it as "PS_Poland" and you will have Fernet Branca v1.1, you can run track on plugin page, but without water splashes...


Tuesday, April 12, 2016

Tutorial - Racing track modelling tips - Part 1 - modelling ground mesh (update)

This my new tutorial sewries is dedicated to show how easy and fast you can make own tracks for gaming. Here you will find main tips which you can use your project.
I hope, this will interesting, because I will try create new track from scratch and you will see all steps and aspects. There is not final rule, how to do, you must always find fast way, because 3D programs is very flexible and have a lot of ways how do the same thing...
Also, I recommend read those my old posts, by this theme: