Tuesday, October 24, 2017

Carvalho de Rei - One kilometer to go! - 21


Hi folks, last week was really productive and I have big progress here. Im happy because left 1 km to go, until I have end on this project ( All length is 8.3 km). Of course not but main job with asset placing will finish. Also, is waiting soft and hard collision placing, fix some issues, also add new. Moveable mesh and all others fun stuff. Sa all now, stay tunned...


Thursday, October 12, 2017

Carvalho de Rei, leaving the village - 20


Well, all job there is finish, so I can move forward. Spectators and road signs will add later and stones, what you like as always.
All done much faster then I expected, of course a lot of jobs still waiting, but I try do it...
Thanks for you attention, bye..



Friday, September 22, 2017

Carvalho de Rei No 19 - In the village (update)


Hi everybody, after long quite some news here too. As write before, I had nice and interesting commercial project and now I finished with.
I expected end commercial project early, but... Now I'm back to Cravalho. what I can say - home sweet home.., Of Course not, but the same fun. Well half ot track is done, now I start work on hardest part - in Carvalho de Rei village, huge amount of complicated houses, textures and other stuf. So seems I stay here for a month. After I hope it will much easer...
So, all now and see you later.







Thursday, January 12, 2017

Friday, December 30, 2016

TUTORIAL: export from Blender to Wallaby (Update 2017.04.24)


Hi, this is last my tutorial, which I promised him self, in his year.
Last part is dedicated how export from Blender to Wallaby RBR game exporter.
This is main tips and settings, what I use in my projects...
Also, I added Wallaby manual files and you can >>>DOWNLOAD<<< it here...

Some Wallaby TIPS:

When you have huge project with massive numbers of objects and Wallaby goes slowing, thi few my tips, to solve this problem:
    • First to first, when you need move you camera in project, you can hide your "General" mesh from view (hide it in vew section).  
    • Second - reduce texture size, usual help in this situation.In my projects, I usually use 4096 or 2048 texture size, of course is to heavy for Wallaby, but after I reduce size by twice, all works going fine..
    • Add cameras, in important points of you track, and can fast jump with cameras editor. Just don't forget wrote, somewhere cameras, ID, for fast find it...
    • When you work with 0.29 b version, can remove "General" mesh at all and put you pace notes or muveable objects much faster. After import all "General" mesh data again...
    • Sometimes, when you work on heavy weight over 200 Mb Collision mesh, huge and long track, Wallaby can't export Collision mesh and call error. Solution: you can remove general mesh and save LBS. Then, reopen project and try export again. If it don't help, also you can remove ground mesh, save, reopen project and try again - will work...
    If you have question, always welcome ;)

    Carvalho de Rei No 17 - Long way to go


    Hi, every body.
    I have some short news, before New Year coming, about this project. Yes, as I mentioned in my early posts, now I don't have enough time for this, but I dedicated half one day in week, to proceed this track too. So here is my progress...

    Good luck and happy New Years
    RallyG

    Thursday, October 13, 2016

    Carvalho de Rei No 16 - Step two

    Hello every one. Short new line from my work station. So as you can see in video, I'm little move forward and have nice update in this Portugal project. Not too much, because Im busy and have another huge project, but all works still moving... 




    Thursday, September 22, 2016

    Carvalho de Rei No 15 - Small step forward


    Hi, all. As I mentioned before. Travanka was just small piece of all 8.7km  project. Work not stops, I have small progress here, because now I have very interesting and huge commercial project. So now, all my attention here, but I decide for him self, not lose Carvalho too. And find hour or more in a week for making progress here too. It will let me refresh my mind and use some ideas in both preojects.
    So, all now, and take few my screen of progress...