RALLY Guru 3D dizaino dirbtuvių naujienos.
3D news from my work station, dedicated for rally games
Thursday, October 13, 2016
Carvalho de Rei No 16 - Step two
Hello every one. Short new line from my work station. So as you can see
in video, I'm little move forward and have nice update in this Portugal
project. Not too much, because Im busy and have another huge project,
but all works still moving...
It's a few different for diferent purpos meshes: For main ground and genereal mesh: First to first, exporting mesh must to be rotate by X axis - 90. And scale Z -1. After this go in to X export settings: Cordinates - Left handed UP axis - Y Export only selected Export meshes Export UV cordinates Export materials Export vertex colours - if used vertex colors...
OPS, panasu kad kazka praziopsojau :)
ReplyDeleteČia lengva ir pražiopsoti, nes reikalai juda lėtai ir po nedaug ;)
DeleteHi rally guru
DeleteI have a question:what is your setting for export.x with blender?
Thanks in advance
It's a few different for diferent purpos meshes:
DeleteFor main ground and genereal mesh:
First to first, exporting mesh must to be rotate by X axis - 90. And scale Z -1.
After this go in to X export settings:
Cordinates - Left handed
UP axis - Y
Export only selected
Export meshes
Export UV cordinates
Export materials
Export vertex colours - if used vertex colors...
For Main collision mesh - you dont need rotate and change scale, other the same...
DeleteMany thanks Rally guru from Corsica!!!
DeleteNo problem, good luck and nice blending ;) ...
Delete