Thursday, March 28, 2013
Karowa update No 5 - new vegetation
I'm close to finish add new vegetation. In first view it's looks fine :). Want add some bush and bush wall in horizon and is finish. Next step 3D people. I have nice marshals and photographers models, from my Karlstad SSS and I think, it will good here to.
Tuesday, March 26, 2013
Karowa update No 04 - 2D spectators
Next step, I close to finish with 2D people. I made totally new 2D spectators in winter clothes, what is mus to be (this is autumn - winter SSS). Now tribunes is not empty and have spectators in side. I hope, conveys some rally spirit...
Friday, March 22, 2013
Karowa update No 03 - terrain remapping
Some progress review. I'm close to finish with terrain adapt and mapping. In Blender its looks in enough quality. Will see, what to say RBR. :D
Next step will adapt vegetation, and finally spectators...
Next step will adapt vegetation, and finally spectators...
Tuesday, March 12, 2013
Karowa converting progress 01
After some hard work, one to learn much more about Blender and another one is not easy way to remesh and remapping this interesting BTB work.
Friday, February 22, 2013
Haguenau SS - updated 02
Now, little bit, make pause in this project, with my work on Karowa SS. But after this, I'm come back with new ideas from Blender. :)
Karowa SS up to classic RBR format
I'm and my friend lakimakromedia start another short project - Karowa sss 2009 (1.6 km). After not long finding author of this original BTB stage (t34), we can continue his job. And now all works going on re mesh and re mapping road and road side wall. Author of original, take very interesting and artistic method for create this SS (most model made just with wall tool), but this is not to easy for converting...
Any way, this is some ours progress...
Sorry for my terrible english ;)
Any way, this is some ours progress...
Sorry for my terrible english ;)
Thursday, January 24, 2013
Haguenau review 01
After some break I can represent some progress in my new project. This
is some render pictures. Yes still not to much is done, but I try find
the good and speed method for my work in future. Try escape mistakes on too. Main scaled city map I did in Sketchup, then import houses box in Blender. Now work in.
Po nedidelės pertraukos pateikiu keletą vaizdelių iš haguenau projektėlio. Taip darbų nudirbta nedaug, bet čia kaip pažiūrėsi. Kadangi blenderyje esu visai žalias naujokas, stengiuosi surasti gana greitą metodą, na ir stengiuosi išvengti klaidų kurios trugdytų procesą vėliau...
Po nedidelės pertraukos pateikiu keletą vaizdelių iš haguenau projektėlio. Taip darbų nudirbta nedaug, bet čia kaip pažiūrėsi. Kadangi blenderyje esu visai žalias naujokas, stengiuosi surasti gana greitą metodą, na ir stengiuosi išvengti klaidų kurios trugdytų procesą vėliau...
Tuesday, December 11, 2012
New project - Haguenau SSS
Kad nebūtų liūdna pradėjau naują projektėlį - Hauguenau, iš Prancūzijos 2012 WRC etapo. Tai baigiamasis "Rallye de France - Alsace" Super Specilusis greičio ruožas besidriekiantis Haguenau miestelio gatvėmis. Ilgis - 5,74 km (trys ratai), danga asfaltas. In RBR virtual stages, I miss one normal city SS. And decide create one, from 2012 WRC "Rallye de France - Alsace". I try found some not to hard make and interesting for driving on.
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