Monday, February 16, 2026

Assets - Sweden winter preview - 07

 


Hello everyone! I’m excited to present my latest work focused on one of my favorite rally settings: winter. Following the success of the Trophy 2018 project—which I hope many of you enjoyed—I wanted to share the assets from that world with you.


My goal is to help you create high-quality content without the massive time investment. This pack features numerous updated models and textures, along with a presentation scene showcasing the Geometry Node systems I used. These tools will definitely help enrich your creative process and bring your stages to life!

Texture was prepared by me - Rally Guru and Ivan_Novozhilov
Objects prepared by Rally Guru

Personal version: 70 Eu (for independent creation projects)
Commercial version: 300 Eu. (No any using limitations

Commercial means getting fully paid work from the current client. Collecting donations does not mean a commercial action

For purchase, click the donation button on my blog page (at the top right of my blog page on a computer version PC), make a payment. Then, send me an email to rallyguru3d@gmail.com (G-mail - the best for sharing in my case) with your donation details. I'll reply with a special link where you can access the file.



477 objects, 10 ground textures, 3 for buildings and objects, and 16 vegetation texture!



 


 

Scanned objects...

 

Snow-covered trees... 

 
Spectator atlas will be optional, not included in the main assets pack, but you can get it separately

Friday, January 30, 2026

Tutorial - RBR addon for Blender - 03


Trees collision how does it work in the RBR addon in Blender. 
Preparing for tree collisions...

In the tutorial, I used my Finland vegetation assets pack, so if you are interested, you can look there: https://rallyguru-tracks.blogspot.com/2026/01/assets-franceitaly-summer-vegetion-pack.html

Tutorial - Geometry Nodes automatic vegetation placement - 02

 


Tutorial - automatic objects planting method with geometry nodes in Blender. There short and simple tutorial session which you can use as a base in your track modelling process, modified and do more complicated...
In the tutorial I used my Finland vegetation assets pack, so if you are interested you can look there: https://rallyguru-tracks.blogspot.com/2026/01/assets-finland-summer-vegetation-pack-01.html

Tutorial - Ground work on RBR addon for Blender - 01

 

In this tutorial, I showed a few methods for working with ground texturing. Dedicated to the Richard Burns Rally game files exporting process... 

I used Blender v 3.6 (https://builder.blender.org/download/daily/)

 RBR Track Addon (https://discord.com/channels/RBR Track building) 

TexTools 1.6.1 (https://github.com/franMarz/TexTools-Blender) 

keKit 3.1.4 (https://ke-code.xyz/scripts/kekit.html) 

Finland vegetation assets pack you get there: https://rallyguru-tracks.blogspot.com/2026/01/assets-finland-summer-vegetation-pack-01.html

Assets - Pine tree - 06

 


Pine tree, 40 vegetation models, made by me and Ivan Novozhylov. Sometimes you need a specific type of vegetation, so a pine tree is one of the more common in most locations of the World...
 


Personal version 15 Eu (for independent creation projects)
Commercial version 50 Eu. (No any using limitations) 

For purchase, click the donation button on my blog page (at the top right of my blog page on a computer version PC), make a payment. Then, send me an email to rallyguru3d@gmail.com (G-mail - the best for sharing in my case) with your donation details. I'll reply with a special link where you can access the file.



Assets - Cars - 05

 


Finally Car assets pack is done! It was one of the hardest make assets packs required many months of work and new modelling knowledge. It was hard but interesting. 62 different cars 7 - rally cars, 2 -  Firefigter cars, 3 - tractors, 5 - campers, 17 - light type cars and so on... Because not all cars are needed in every stage, I divided them into a few asset packs

Car assets Mega pack, 62 objects:
Personal version 100 Eu (for independent creation projects)
Commercial version 300 Eu. (No any using limitations)


Car assets Light pack, 24 objects (all what you need in every stage):
Personal version 50 Eu (for independent creation projects)
Commercial version 100 Eu. (No any using limitations) 


Car assets Technical vehicles and cars pack, 21 objects:
Personal version 50 Eu. (for independent creation projects)
Commercial version 100 Eu. (No any using limitations) 


Car assets Rally cars pack, 7 objects (Good when you want different on Start-Finish and stopped in stage...):
Personal version 30 Eu. (for independent creation projects) ONLY
Old rally cars; it seems it was ripped from some gold game (not by me), but if you use them in private (non-commercial) projects, it will also be useful...

For purchase, click the donation button on my blog page (at the top right of my blog page on a computer version PC), make a payment. Then, send me an email to rallyguru3d@gmail.com (G-mail - the best for sharing in my case) with your donation details. I'll reply with a special link where you can access the file.

Assets - Bilboard Spectators pack - 04


Billboard Spectators assets pack

315 Objects (prepared for the RBR addon "Red Sceen" collision setup)
4 textures
4 materials
Texture and models was prepared by me - RallyG

Full version (4 maps) 50 Eu (for independent creation projects ONLY)
One Main map 15 Eu  (for independent creation projects ONLY)

One Main texture map version preview (lower resolution but more spectators)


Because many photos were not taken by me. Most of them were found on the internet, so use them with respect, and on your own risk. I'm selling my work of cutting and preparing to the game - not content (at this time).

For purchase, click the donation button on my blog page (at the top right of my blog page on a computer version PC), make a payment. Then, send me an email to rallyguru3d@gmail.com (G-mail - the best for sharing in my case) with your donation details. I'll reply with a special link where you can access the file.






Assets - Rally Objects - 03


Main RALLY Objects - Mega pack - price - 30 EU (150+ objects, 6 materials, regular objects, interactive objects, editable PSD texture file!) Personal version (for independent creation projects)

Small RALLY Objects Starter pack- price - 10 EU (45 main objects, 5 materials, regular objects, interactive objects)  Personal version (for independent creation projects)


Commercial version of RALLY Objects - Mega pack - 120 EU.  (150+ objects, 6 materials, regular objects, interactive objects, editable PSD texture file!) (No any using limitations)
Commercial version of RALLY Objects - Starter pack - 40 EU.  (45 main objects, 5 materials, regular objects, interactive objects) (No any using limitations)

Commercial means getting fully paid work from the current client. Collecting donations does not mean a commercial action

For purchase, click the donation button on my blog page (at the top right of my blog page on a computer version PC), make a payment. Then, send me an email to rallyguru3d@gmail.com (G-mail - the best for sharing in my case) with your donation details. I'll reply with a special link where you can access the file.








Drone animation


You might also wonder why a set like Rally Objects is even necessary. Over the course of creating more than 25 virtual rally stages, I constantly needed rally-specific objects. Most of the time, I ended up copying the same objects from one stage project to another until a complete, reliable pack was finally assembled. In practice, no matter which stage you are working on, you will always need such a collection — whether you create it yourself or source it elsewhere.

With this pack, that work is already done for you. The assets are prepared, tested, and ready to use, with no additional corrections required. Simply add the object assets to your project’s asset collection — and you’re good to go.

You might ask: why use my (or anyone else’s) object assets if you could create them yourself?
The answer is simple: time. We all know the saying “time is money” — and in development work, that couldn’t be more true. Time is what we need the most, and yet it’s what we never seem to have enough of. Especially as life itself reminds us how limited it really is 🙂

What I’m offering here, for a very modest price, is time — time you can reinvest where it truly matters in your project. Or maybe time for something more important outside of work: an extra coffee with friends or family, instead of repeating tasks that I — and many others — have already done countless times.

As for the price, it may seem high at first, especially if you’re working with a limited budget. But let’s look at it from another perspective: would you create even a single object for one euro or one dollar? And here, you’re getting not one, but dozens — even hundreds — of objects.

Assets - France/Italy summer vegetion pack - 02

 

320 unique objects
48 textures
43 materials (prepared for RBR plugin)



Texture was prepared by me - Rally Guru and Ivan_Novozhilov
Objects prepared by Rally Guru

Personal version: 65 Eu (for independent creation projects)
Commercial version: 250 Eu. (No any using limitations

For purchase, click the donation button on my blog page (at the top right of my blog page on a computer version PC), make a payment. Then, send me an email to rallyguru3d@gmail.com (G-mail - the best for sharing in my case) with your donation details. I'll reply with a special link where you can access the file.

Assets pack is based on PS Valstagna RBR rally stage:




Assets - Finland summer vegetation pack - 01

I have always wanted to create high-quality virtual rally stages for RBR, and that requires equally high-quality source material. Over more than a decade, I have accumulated a substantial amount of such material, and I decided it was time to share this work with others — of course, for a modest fee.

Why this is valuable:

First, this collection is the result of many years of hands-on experience and experimentation. You don’t need to repeat the same trial-and-error process I went through, which means you save a significant amount of time.

Second, asset creation, adaptation, and implementation typically take 30–50% of the total track development time. Reducing this workload directly translates into faster project completion — and time, in this context, is priceless.

Third, when it comes to vegetation, this library contains extensive knowledge gathered from different biological regions and their unique characteristics. Most importantly, it allows you to achieve a natural, high-quality visual result while saving countless hours of work.

This is my first asset pack intended for recreating the natural environments of Finland and comparable regions.




Track video where I used the same assets:


Finland vegetation pack: 

317 - unique objects
31 - textures
29 - materials (prepared for RBR add-on)

Texture was prepared by me - Rally Guru and Ivan_Novozhilov
Objects prepared by Rally Guru

Personal version: 65 Eu (for independent creation projects)
Commercial version: 250 Eu. (No any using limitations) 
Commercial means getting fully paid work from the current client. Collecting donations does not mean a commercial action. 
 
For purchase, click the donation button on my blog page (at the top right of my blog page on a computer version PC), make a payment. Then, send me an email to rallyguru3d@gmail.com (G-mail - the best for sharing in my case) with your donation details. I'll reply with a special link where you can access the file.



Tuesday, July 2, 2024

Historic PS Valstagna - gravel chalenge - 02




Hi, folks
Time is going fast, winter summer-winter summer :D. After some challenges in my life, I found the motivation to continue on this project. I want to present the first beta version before my vacation - not the final.
So, I will share this version (only with the dry surface, at this time). I hope all will have fun on it also bugs will be noticed and maybe I will be able to fix them in the future (if it is possible at all).
A lot of work was done, so don't be angry if some things are weird. This is a very bumpy road with the ability of big stones, so be carefully and don't forget to convert pace notes in your favorite pace note calling system.
The stage was tested on a few not a "young" PC platforms with ultra-wide monitors that don't have drop FPS issues. Also was tested with some VRS and the result was not bad. Keep in mind, I don't have such a device, so can't comment on it...

As soon as it will possible, each plugin, it will appear in your test station, stay tuned!
Peace - not a war. War is not a peace!

Monday, March 11, 2024

Historic PS Valstagna - are you ready for a new journey - 01

Hi all, I starting the new epopea in this location again. As I promised earlier, I reconstructed the tarmac version of this spectacular stage, into something different. By using old documents and old photographs (thanks to Valerio) I will try to recreate the old atmosphere of this rally stage. Historic version form 1974-1980. Stay tuned, bye

 



 

Saturday, December 23, 2023

Saalahti - Happy Christmas on the stage - 08

 

Hi all, congrats with coming celebrations. I want wish all the best for you all, and especially quietness of heart and pieces in families and around you. Also I happy announce, the Saalahti SS are ready for test in all plugins, so check yours lovely gaming station see you on the v-rally roads. Peace to everyone!
 


Saturday, November 11, 2023

Saalahti - Going through up to the end - 07


Replay cameras show:

 
 
Well, all fun early or later going to the end the same with Saalahti project. Now I more or less happy with visual result. I know, its could be better, but I want have more variation with weather settings, so overall its cost some limitation for some shadings effect.
I like this stage but sad that we as humans are too merciless for nature. As a reference, I used Google Street View from 2011, so at this moment in this location, too many trees forest was cutted, it makes me sad of course.
I slightly extended the original track length, I think is a shame not to use the fun part (the last hairpin} of this road. I understand that in a real rally, they technically can't use this part, but in the game, we can do everything. I hope this does not disappoint all of you. Anyway, I know the BTB version of this stage, maybe on it all as in real SS.
So now, I just need to make variations of the ground surface and weather and the track will be ready for the public test show.
Keep following my news






















And if you want to support my creation you can do so easily with just pres PayPal donation button
Bye