In this tutorial, I showed a few methods for working with ground texturing. Dedicated to the Richard Burns Rally game files exporting process...
I used Blender v 3.6 (https://builder.blender.org/download/daily/)
RBR Track Addon (https://discord.com/channels/RBR Track building)
TexTools 1.6.1 (https://github.com/franMarz/TexTools-Blender)
keKit 3.1.4 (https://ke-code.xyz/scripts/kekit.html)
Finland vegetation assets pack you get there: https://rallyguru-tracks.blogspot.com/2026/01/assets-finland-summer-vegetation-pack-01.html
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