Merry Christmas and with all other big celebrations!
Finally I finish with my last big project so now this track will free for RBR all plugins, free for online and offline usage...
You can use any object and textures in future noncommercial works. But no any modification is allowed on these tracks.
I very hurry up, to realize it before tracks before celebration, may leave some mistakes.
So tracks need deep testing before integration in plugins. Replay about any bugs, please leave there in blog page, thanks and enjoy
Tracks was updated, so will be good if you download last version of it...
Hallo evybody!
Good news, Carvalho de Rei saved all donation amount, so now I working on last issues fix and it will be free for online and offline usage to...
Also, pack will have included Reverse version of this track. I hope you will enjoy it also.
Now I waiting last shadows result and Pace notes from Andrea (for reverse version)...
When all files will be ready download link will be activated, here and on RBR-TM plugin../
Big thanks for all my supporters!
Hi all, as you can see on my videos my works here not stopped. I ended, with reverse version of this great track, now waiting shadows result. In my opinion, It's hardest track than previous. So, if you will want to cry - it will normal here. For good speed you need to fight on every corner for every centimeter. And all is in different technical level :) I hope you, enjoy it too. Also I fix some issues on previose version so it will in one download file, when time is come. Both track will realized after, I will resave 100 Eu and little bit more than, of you donation. Progress bar, you can see on top in right side of my blog page. Thank you, bye
Well, some built history of this stage.
I found this BTB version from, well know BTB track author, Zaxxon. Its make big impression for me, so I decided, convert in to native RBR file format, with all game possibilities.
First to all, it was little bit shorter track. I decide make start from tarmac section, as is typical for Portugal rally. When I start on this track, I have less knowledge in track modeling. So, I made some mistakes and leave this track for a year or more. Make a break, I did few another stages, free and commercials projects, collect big package of experience. After that, I back on and make another try. New texturing process and textures, new models and other stuff. Yes, whole process was complicated and as result some things, which I don't like, I can't fix or it's hard to do, also time consuming process. And I leave it. Whole process, take long for me, about 3 years...
Zaxxons BTB projects was close to fantasy track, based on real road, with not too much accurate elevation data. I know it was too hard made realistic, because to hard find any Photo or video documentation, from this place. Also, at this time, this old antique road is covered with tarmac. So road, in game, is much wider, than it is in reality (by 30%)...
But I was lucky, this road have view on Google street (thanks Google for that). When I find it, I understand, that I can't convert Zaxxon projcet "as is". And start whole project as new, based on his ground mesh. I change all elevation date, comparison with real road view. So its much close than was before, but of course it's not accurate in all 100%. But all other environment, I try recreate authentic as possible at this time. High detalisation, I hope you like it and will have good realistic feeling in game.
I found, that mostly in Portugal you can found hard rough road, with a lot of stones around an on road too and I make the same. So drivers, must keep in mind this stuff and make changes in setup or in driving style and you don't have a lot of problems here (especially for low caster cars as Fabia R5, Focus WRC 2006 and so on...)
Some specific stuff:
Track have 3 different texture packs (M-morning, N noon, O overcast) and all of them don't have all palette read surfaces (dry, damp, wet). Because, M - have shadows, its dedicated for good weather and have dry and damp surfaces. N - without shadows, dedicated for dry weather: no rain, fog and night conditions (no shadows), so have also dry and damp surfaces. And last, O - for bad surface and weather: as rain, fog night and so on. Also have water splash effect. So inside: only damp and wet surfaces. Keep in mind, when try to make new tournament, otherwise game crash...
May be, some guys, with crappy VGA, will have problem with track performance or some objects, or surface missing. I recommend, by it self, reduce textures with size 2048 in to 1024 it must to help...
Future plans
After I will receive 100 Eu donation and little bit more, I will realize, this track for free offline use (non commercial). And will start work on reverse version too. It's very low price, for this long creation process and I will have possibility to invest in some plugins, which make my modelling process easy for future works...
Special thanks
For all my supporters, donors also Blender community, Wally, Koral and whole RBR community...
Have a fun PS. All reply, about bugs and problems, please, leave here in one place as comments. It will help me collect it all and fix in future version...