tag:blogger.com,1999:blog-7757317841089647480.post2426474610944923214..comments2024-03-17T16:53:18.757+02:00Comments on RALLY Guru RBR track design: Tutorial - Racing track modelling tips - Part 1 - modelling ground mesh (update)RALLY Guruhttp://www.blogger.com/profile/09614321777440017183noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-7757317841089647480.post-72569695066732340752016-11-14T09:34:48.995+02:002016-11-14T09:34:48.995+02:00It's a few different for diferent purpos meshe...It's a few different for diferent purpos meshes:<br />For main ground and genereal mesh:<br />First to first, exporting mesh must to be rotate by X axis - 90. And scale Z -1.<br />After this go in to X export settings:<br />Cordinates - Left handed<br />UP axis - Y<br />Export only selected<br />Export meshes<br />Export UV cordinates<br />Export materials<br />Export vertex colours - if used vertex colors...<br /><br />For Main collision mesh - you dont need rotate and change scale, other the same...RALLY Guruhttps://www.blogger.com/profile/09614321777440017183noreply@blogger.comtag:blogger.com,1999:blog-7757317841089647480.post-63108255462373482232016-11-13T23:51:53.531+02:002016-11-13T23:51:53.531+02:00Hi rally guru
I have a question:what is your setti...Hi rally guru<br />I have a question:what is your setting for export.x with blender?<br />Thanks in advanceAnonymoushttps://www.blogger.com/profile/06319026288379583050noreply@blogger.com